Using tools like bevel and extrude can occasionally leave us with irregularities in our model's topology or "edge flow."
In this next lesson we'll take a look at how we can use some of Maya's modeling tools to modify the topology of a 3D mesh.
We'll cover edge loops, combining objects, filling holes, and re-routing edges.
Maya Lesson 2.3 - Topology Tools
No comments:
Post a Comment